↑←↓→ WalkSpace JumpShift DuckEnter offices. Find people & bonuses.
Let’s take this offline.
Your shift is paused. Your floor checkpoint is saved.
Instructions.
Everyone out. Still human.
Can you leave every floor cringe-free and with all your colleagues?
Avoid the cringy quotes. Sidestep, jump or duck the posts flying through the corridor. Every resolved post counts, but clean escapes score more.
Save your colleagues from their corporate nightmares. Enter each office and walk up to the person with a green rescue marker. They join your conga. Green dots on the map show who needs you; amber dots mean someone is still heading back.
Gather everyone for the final five. The last five posts only start when the whole floor’s team is with you. Lose someone and new posts in that final wave wait while you fetch them.
Escape together. Clear the floor’s posts, rescue everyone and reach the lift before the deadline. Your team is safe, your progress is saved and a fresh team needs you upstairs.
An unprotected hit to you or anyone in your conga sends the last colleague to join back to their office, with a bit of a sulk. Go back and save them. Watch the incoming cue: it warns for whoever meets the post first. A well-timed jump or duck travels along the team, with each person moving as the quote reaches them. Sidestepping still needs room for the whole line.
Your office escape plan.
The Office map is in the bottom-left corner while you play. It shows the current floor, its offices and the corridor. Use it to find the people still waiting to be rescued.
Your current floor
Navy dot: you
Watch it move as you walk.
Green dots: your colleagues
Dots inside offices are people to rescue. Walk into their office and up to them. Smaller green dots following you are your conga.
Amber dot: go back for them
A colleague has left your conga and is returning to their office. Fetch them again.
Gold dots: pickups
Useful bonuses inside offices. A ring marks a newly restocked pickup.
Coral dots: incoming quotes
Keep an eye on the corridor while you check the map.
The bar at the far end: the lift
It turns green when every quote is cleared and everyone is together. Head there before the deadline.
The map updates as you play. The image here shows your current floor when you open Instructions.
Everything’s urgent. Apparently.
The clock starts with your first move. It keeps running in offices, even though the flying posts pause there. Pause, Instructions and leaving the browser stop the clock.
With Music on, the pace picks up at 45, 30, 10 and 5 seconds remaining. Take the hint. Find the lift.
A new colleague and five extra posts every three floors. The final five are included.
Floors
People
Posts
Time
1–3
4
30
3:00
4–6
5
35
3:15
7–9
6
40
3:30
10–12
7
45
3:45
13–14
8
50
4:00
Miss the deadline or reach 100% cringe? Retry this floor. Earlier floors stay safe; this attempt’s points reset. The lift arrow shows the way once everyone and every post are accounted for.
Your moves
Base points for the move you actually use. Streaks and your conga add bonuses.
Move
Keyboard
Phone
Walk / sidestep100 points
Arrow keys
On-screen arrows
Jump150 points
Space
Tap Jump
Duck200 points
Hold Shift
Hold Duck
Pause
Escape
Pause button
Office pickups
Reception, self-check-in, the selfie studio, printing area and other scenes happen in the background as you pass. Enjoy the office nonsense from the corridor. You do not need to enter, collect or rescue anyone in those areas. Keep an eye on incoming posts.
Walk over the coloured pickups inside offices to collect them. Used slots can refill after 20 seconds, with at most one new pickup every 12 seconds across the floor. Refills move to clear spots in offices and stay until collected. The map shows their current positions. Retrying a floor resets its pickups.
Headphones
Cancel the next hit to you or your conga. One shield at a time. +100 points.
Coffee
−20 percentage points of cringe. +100 points.
Meeting cancelled
−15 percentage points of cringe. +300 points.
Keycard
+500 points.
Small wins count.
Rescue someone for +250 points, once per floor. You earn +500 for leaving the floor, +100 per colleague, +10 for each second left and +1,000 for a floor with no unprotected hits. A hit to you adds 25 percentage points of cringe; the lift removes 15. You can finish with a few mishaps. Every floor summary shows your time, hits and colleagues sent back, with improvements over your previous attempt.
On a phone, hold the arrows with one thumb and tap Jump or hold Duck with the other. Release to stop. On a keyboard, use the keys listed above.
Higher floor. Higher stakes.
The higher you climb the corporate ladder, the faster the quotes arrive and the more offices need rescuing. The corridor stays wide enough to dodge, but your longer conga needs more care. Finish all 14 floors to get everyone out.
You’ve been corporate cloned.
YOUR SCORE00000
0posts avoided
0best streak
0ssurvived
The jargon drawer.
Every one of these can come for you.
Choose your character.
Same moves. Same chances. Your kind of human.
Up to 24 characters. Changes stay on this browser.
Every character can jump, duck and lead the conga.
Going up.
The least corporate.
Scores saved on this browser. Add your name after a shift.